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VectorSearch/QVectorSearch/CMakeLists.txt

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CMake

cmake_minimum_required(VERSION 3.5)
project(
QVectorSearch
VERSION 0.1
LANGUAGES CXX)
set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets)
set(PROJECT_SOURCES main.cpp mainwindow.cpp mainwindow.h mainwindow.ui)
if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
qt_add_executable(QVectorSearch MANUAL_FINALIZATION ${PROJECT_SOURCES})
# Define target properties for Android with Qt 6 as: set_property(TARGET
# QVectorSearch APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR
# ${CMAKE_CURRENT_SOURCE_DIR}/android) For more information, see
# https://doc.qt.io/qt-6/qt-add-executable.html#target-creation
else()
if(ANDROID)
add_library(QVectorSearch SHARED ${PROJECT_SOURCES})
# Define properties for Android with Qt 5 after find_package() calls as:
# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android")
else()
add_executable(QVectorSearch ${PROJECT_SOURCES})
endif()
endif()
target_link_libraries(QVectorSearch PRIVATE Qt${QT_VERSION_MAJOR}::Widgets
timer vector_search)
# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1. If
# you are developing for iOS or macOS you should consider setting an explicit,
# fixed bundle identifier manually though.
if(${QT_VERSION} VERSION_LESS 6.1.0)
set(BUNDLE_ID_OPTION MACOSX_BUNDLE_GUI_IDENTIFIER com.example.QVectorSearch)
endif()
set_target_properties(
QVectorSearch
PROPERTIES ${BUNDLE_ID_OPTION} MACOSX_BUNDLE_BUNDLE_VERSION
${PROJECT_VERSION} MACOSX_BUNDLE_SHORT_VERSION_STRING
${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} MACOSX_BUNDLE
TRUE WIN32_EXECUTABLE
TRUE)
include(GNUInstallDirs)
install(
TARGETS QVectorSearch
BUNDLE DESTINATION .
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR})
if(QT_VERSION_MAJOR EQUAL 6)
qt_finalize_executable(QVectorSearch)
endif()