feat: add empty qt ui

This commit is contained in:
mandlm 2024-03-19 21:42:32 +01:00
parent a8c42de4d5
commit c307783ef2
Signed by: mandlm
GPG Key ID: 4AA25D647AA54CC7
10 changed files with 207 additions and 3 deletions

1
.gitignore vendored
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@ -2,3 +2,4 @@
.cache/ .cache/
bin/ bin/
compile_commands.json compile_commands.json
build-*/

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@ -20,11 +20,11 @@
}, },
"nixpkgs": { "nixpkgs": {
"locked": { "locked": {
"lastModified": 1710734606, "lastModified": 1710827359,
"narHash": "sha256-rFJl+WXfksu2NkWJWKGd5Km17ZGEjFg9hOQNwstsoU8=", "narHash": "sha256-/KY8hffTh9SN/tTcDn/FrEiYwTXnU8NKnr4D7/stmmA=",
"owner": "NixOS", "owner": "NixOS",
"repo": "nixpkgs", "repo": "nixpkgs",
"rev": "79bb4155141a5e68f2bdee2bf6af35b1d27d3a1d", "rev": "5710127d9693421e78cca4f74fac2db6d67162b1",
"type": "github" "type": "github"
}, },
"original": { "original": {

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@ -18,6 +18,10 @@
ninja ninja
sccache sccache
# dependencies
qt6.full
libGL
# pre-commit # pre-commit
pre-commit pre-commit
commitizen commitizen

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@ -16,3 +16,4 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/bin)
add_subdirectory(lib_vector_search) add_subdirectory(lib_vector_search)
add_subdirectory(vector_search_cli) add_subdirectory(vector_search_cli)
add_subdirectory(QVectorSearch)

74
QVectorSearch/.gitignore vendored Normal file
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@ -0,0 +1,74 @@
# This file is used to ignore files which are generated
# ----------------------------------------------------------------------------
*~
*.autosave
*.a
*.core
*.moc
*.o
*.obj
*.orig
*.rej
*.so
*.so.*
*_pch.h.cpp
*_resource.rc
*.qm
.#*
*.*#
core
!core/
tags
.DS_Store
.directory
*.debug
Makefile*
*.prl
*.app
moc_*.cpp
ui_*.h
qrc_*.cpp
Thumbs.db
*.res
*.rc
/.qmake.cache
/.qmake.stash
# qtcreator generated files
*.pro.user*
CMakeLists.txt.user*
# xemacs temporary files
*.flc
# Vim temporary files
.*.swp
# Visual Studio generated files
*.ib_pdb_index
*.idb
*.ilk
*.pdb
*.sln
*.suo
*.vcproj
*vcproj.*.*.user
*.ncb
*.sdf
*.opensdf
*.vcxproj
*vcxproj.*
# MinGW generated files
*.Debug
*.Release
# Python byte code
*.pyc
# Binaries
# --------
*.dll
*.exe

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@ -0,0 +1,61 @@
cmake_minimum_required(VERSION 3.5)
project(
QVectorSearch
VERSION 0.1
LANGUAGES CXX)
set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets)
set(PROJECT_SOURCES main.cpp mainwindow.cpp mainwindow.h mainwindow.ui)
if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
qt_add_executable(QVectorSearch MANUAL_FINALIZATION ${PROJECT_SOURCES})
# Define target properties for Android with Qt 6 as: set_property(TARGET
# QVectorSearch APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR
# ${CMAKE_CURRENT_SOURCE_DIR}/android) For more information, see
# https://doc.qt.io/qt-6/qt-add-executable.html#target-creation
else()
if(ANDROID)
add_library(QVectorSearch SHARED ${PROJECT_SOURCES})
# Define properties for Android with Qt 5 after find_package() calls as:
# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android")
else()
add_executable(QVectorSearch ${PROJECT_SOURCES})
endif()
endif()
target_link_libraries(QVectorSearch PRIVATE Qt${QT_VERSION_MAJOR}::Widgets)
# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1. If
# you are developing for iOS or macOS you should consider setting an explicit,
# fixed bundle identifier manually though.
if(${QT_VERSION} VERSION_LESS 6.1.0)
set(BUNDLE_ID_OPTION MACOSX_BUNDLE_GUI_IDENTIFIER com.example.QVectorSearch)
endif()
set_target_properties(
QVectorSearch
PROPERTIES ${BUNDLE_ID_OPTION} MACOSX_BUNDLE_BUNDLE_VERSION
${PROJECT_VERSION} MACOSX_BUNDLE_SHORT_VERSION_STRING
${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} MACOSX_BUNDLE
TRUE WIN32_EXECUTABLE
TRUE)
include(GNUInstallDirs)
install(
TARGETS QVectorSearch
BUNDLE DESTINATION .
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR})
if(QT_VERSION_MAJOR EQUAL 6)
qt_finalize_executable(QVectorSearch)
endif()

10
QVectorSearch/main.cpp Normal file
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@ -0,0 +1,10 @@
#include "mainwindow.h"
#include <QApplication>
int main(int argc, char *argv[]) {
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}

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@ -0,0 +1,9 @@
#include "mainwindow.h"
#include "./ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent), ui(new Ui::MainWindow) {
ui->setupUi(this);
}
MainWindow::~MainWindow() { delete ui; }

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@ -0,0 +1,22 @@
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
QT_BEGIN_NAMESPACE
namespace Ui {
class MainWindow;
}
QT_END_NAMESPACE
class MainWindow : public QMainWindow {
Q_OBJECT
public:
MainWindow(QWidget *parent = nullptr);
~MainWindow();
private:
Ui::MainWindow *ui;
};
#endif // MAINWINDOW_H

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@ -0,0 +1,22 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>MainWindow</class>
<widget class="QMainWindow" name="MainWindow">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>800</width>
<height>600</height>
</rect>
</property>
<property name="windowTitle">
<string>MainWindow</string>
</property>
<widget class="QWidget" name="centralwidget"/>
<widget class="QMenuBar" name="menubar"/>
<widget class="QStatusBar" name="statusbar"/>
</widget>
<resources/>
<connections/>
</ui>