Added 64-bit configuration and support
This commit is contained in:
parent
953db0a17e
commit
ea454b58c6
@ -1,6 +1,6 @@
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#include "Layer.h"
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Layer::Layer(unsigned int numNeurons)
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Layer::Layer(size_t numNeurons)
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{
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for (unsigned int i = 0; i < numNeurons; ++i)
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{
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2
Layer.h
2
Layer.h
@ -7,7 +7,7 @@
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class Layer : public std::vector < Neuron >
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{
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public:
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Layer(unsigned int numNeurons);
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Layer(size_t numNeurons);
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void setOutputValues(const std::vector<double> & outputValues);
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void feedForward(const Layer &inputLayer);
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6
Net.cpp
6
Net.cpp
@ -1,13 +1,13 @@
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#include "Net.h"
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Net::Net(std::initializer_list<unsigned int> layerSizes)
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Net::Net(std::initializer_list<size_t> layerSizes)
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{
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if (layerSizes.size() < 3)
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{
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throw std::exception("A net needs at least 3 layers");
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}
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for (unsigned int numNeurons : layerSizes)
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for (size_t numNeurons : layerSizes)
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{
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push_back(Layer(numNeurons));
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}
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@ -67,7 +67,7 @@ void Net::backProp(const std::vector<double> &targetValues)
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}
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std::vector<double> resultValues = getOutput();
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unsigned int numResultValues = resultValues.size();
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size_t numResultValues = resultValues.size();
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double rmsError = 0.0;
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for (unsigned int i = 0; i < numResultValues; ++i)
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2
Net.h
2
Net.h
@ -7,7 +7,7 @@
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class Net : public std::vector < Layer >
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{
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public:
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Net(std::initializer_list<unsigned int> layerSizes);
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Net(std::initializer_list<size_t> layerSizes);
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void feedForward(const std::vector<double> &inputValues);
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std::vector<double> getOutput();
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10
Neuro.sln
10
Neuro.sln
@ -1,20 +1,26 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2013
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VisualStudioVersion = 12.0.31101.0
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# Visual Studio 14
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VisualStudioVersion = 14.0.23107.0
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Neuro", "Neuro.vcxproj", "{EC045881-3BCD-4054-895B-176FAD3FB8C2}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Debug|x64 = Debug|x64
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Release|Win32 = Release|Win32
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Release|x64 = Release|x64
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{EC045881-3BCD-4054-895B-176FAD3FB8C2}.Debug|Win32.ActiveCfg = Debug|Win32
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{EC045881-3BCD-4054-895B-176FAD3FB8C2}.Debug|Win32.Build.0 = Debug|Win32
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{EC045881-3BCD-4054-895B-176FAD3FB8C2}.Debug|x64.ActiveCfg = Debug|x64
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{EC045881-3BCD-4054-895B-176FAD3FB8C2}.Debug|x64.Build.0 = Debug|x64
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{EC045881-3BCD-4054-895B-176FAD3FB8C2}.Release|Win32.ActiveCfg = Release|Win32
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{EC045881-3BCD-4054-895B-176FAD3FB8C2}.Release|Win32.Build.0 = Release|Win32
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{EC045881-3BCD-4054-895B-176FAD3FB8C2}.Release|x64.ActiveCfg = Release|x64
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{EC045881-3BCD-4054-895B-176FAD3FB8C2}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -5,10 +5,18 @@
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{EC045881-3BCD-4054-895B-176FAD3FB8C2}</ProjectGuid>
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@ -22,6 +30,12 @@
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<PlatformToolset>v140</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v140</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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@ -29,22 +43,41 @@
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v140</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PrecompiledHeader>
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@ -59,6 +92,20 @@
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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@ -77,6 +124,24 @@
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="Layer.cpp" />
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<ClCompile Include="Net.cpp" />
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@ -39,7 +39,7 @@ double Neuron::getWeightedOutputValue(unsigned int outputNeuron) const
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return 0.0;
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}
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void Neuron::createRandomOutputWeights(unsigned int numberOfWeights)
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void Neuron::createRandomOutputWeights(size_t numberOfWeights)
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{
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outputWeights.clear();
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2
Neuron.h
2
Neuron.h
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static double transferFunctionDerivative(double inputValue);
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void feedForward(double inputValue);
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double getWeightedOutputValue(unsigned int outputNeuron) const;
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void createRandomOutputWeights(unsigned int numberOfWeights);
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void createRandomOutputWeights(size_t numberOfWeights);
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double getOutputValue() const;
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void calcOutputGradients(double targetValue);
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